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Gamification
Concepts and
Demo Ideas for
Digital Learning

There are a number of ways we can keep our learners engaged using some of the well-known methods from games. In the frog game you can see the following in work:

  1. Increasing difficulty

  2. Scoring system

  3. Timed activity

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Games can also serve as great starting points for designing learning experiences the learners are familiar with. These can help to create an atmosphere and follow game mechanics that will require less explanation and can be enjoyed more easily. 

Source of the background image: Overcooked

Finally, using ideas and elements from games can also lead to revolutionary ideas such as utilising the skill tree element. You complete modules to learn skills that can enhance your job performance. Or earn "skill points" after each module, which you can then spend to unlock advanced skills higher up in the hierarchy. What if we add a "multiplayer" element, showcasing the most frequently chosen skills and popular learning paths?

The possibilities are endless and the learners might feel more excited about exploring their learning journey compared to traditional top-down presentations of modules or learning chunks they need to go through.

Source of the background image: Star Wars Jedi: Fallen Order

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